![imfdb ghost recon future soldier imfdb ghost recon future soldier](https://i.ytimg.com/vi/ICKRAmB3fLU/maxresdefault.jpg)
*Lower receiver with standard or Geissele Super Semi-Automatic (SSA) Trigger
#Imfdb ghost recon future soldier full
‘Build Your DDM4’ allows you to choose the options you’d like in either a full rifle or upper receiver group. This co-op review of Ghost Recon Future Soldier is based on the Xbox 360 version of the game.A recent addition to the Daniel Defense website insures you get exactly what you want out of your DDM4 with the appropriately named ‘Build Your DDM4’ feature. It's been awhile since we've had a proper Ghost Recon game, but I think it was worth the wait. The new, more action-oriented sections of the game really help break up the slower stealth sections, while the variety of guns and customizations should help keep the core audience happy. Those of you worried that this Ghost Recon game is a departure for the series, rest assured, this is a tactical FPS true to the franchise. Ghost Recon Future Soldier feels like one of those games you'll either be drug down by its annoyances, or you'll look past them and find a really fun experience underneath. Also, seriously, what is up with rolling metal garage doors in co-op games blocking your path and needing a group of soldiers to lift them? I also ran into several issues where AI teammates wouldn't get to a trigger location to start the next scene. The biggest is the atrocious menu system and the difficulty to tell just what certain options were. While I enjoyed most of my time with Future Soldier, I do have a few gripes. These points, which are also earned for completing actions in quick succession go towards your overall score and leaderboard position. Every handful of waves there's a bonus wave where taking down all enemies without being detected will earn you bonus points. The levels for Guerilla mode are mostly arena-like, but the mix up of moving from location to location every 10 waves helps keep things feeling fresh. If you manage to survive a certain number of waves you'll earn bonus equipment too from something called Wave Streaks - items like a mini turret or radar boost become available for a one time use. Between waves you can run around to various crates to switch weapons or refill your ammo. You have 50 waves of bad guys to survive, with each one getting more and more difficult. This is Future Soldier's take on co-op survival modes. I wasn't able to get a four player session going, but I can see the campaign being very attractive in LAN party atmosphere.Ĭo-Op extends itself outside the campaign into something called Guerilla Mode. The timed shot aspect that works so well in single player isn't as smooth in co-op without a bit of practice. There were times we had to do numerous reloads trying to work our way past some guards. Usually you play co-op to make a game easier, but segments that require stealth (and cause failure on alarms) can be quite frustrating. I found it a bit odd actually, it felt more difficult.
![imfdb ghost recon future soldier imfdb ghost recon future soldier](https://i.ytimg.com/vi/yQO1odWw7RY/maxresdefault.jpg)
Now that all the technical stuff is over with, how does the co-op actually play? The only time someone can join is before a mission begins. The game originally touted drop-in/drop-out play, but that's not supported. You aren't limited by mission progression for joining a game, but your progress won't carry back to your saved game other than any unlocks you may have earned by completing bonus goals. Despite having an open option there isn't exactly a way to FIND public games. What's bizarre is you can set a match to be private, friends only or open. You can join any match, provided you can find one. The entire campaign in Future Soldier is playable in co-op, though you'll need to bring your own friends because there's absolutely no form of matchmaking whatsoever.